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Game info
Commodore64

Robocop II

Robocop II
GenrePlatform Shooter
DeveloperOcean Software
PublisherOcean Software
Released1990
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Robocop 2 is a multi-scrolling action platform game released in 1990 by Ocean, for a variety of home systems and follows the basic premise of the blockbuster movie.
 
Review
Robocop IISTORY / GAMEPLAY
Nuke, the newly designed drug hits the streets of Detroit and Robocop must put an end to this. The best way to do it is to raid all the safe-houses and factories that produce and supply the market with Nukes and shoot everyone except of their bosses in charge. Your orders are to arrest those guys alive! Additionally, you must destroy any Nuke found in your way. Note that the C64 version resembples the NES version. Thus, gameplay (and graphics) are way different than the Amstrad release. Robocop is called to navigate through a set of platform environments killing, arresting and collecting drugs. You can arrest gangsters by punching them until they fall down and you can use your almighty 1000-bullets automatic pistol to take down the rest of the villains. You should arrest enough people otherwise the gameplay will change in a first person shooter perspective (!). Apart from the attacking villains or the snipers popping out from windows, Robocop must watch for deadly gaps or water pits which will instantly terminate him. Most of the times, your desperate attempts to safely maneuver "Robo" to the next platform, will eventually crush him down. In the "frustration" section, there are very hard bosses, as well as some ability-testing levels. The overall gameplay is rather tough and Robocop's awkward inertia makes him almost uncontrollable, especially when he lands or performs a jump just before or after a deadly gap. He seems to “slide” a lot and often plummets over the edge of a platform leading to certain death. Smooth and precise movement is required and it takes some time to master the awkward controls that sometimes respond in a very slow manner. OK, though the game is hard to play, it’s also pretty addictive and there are plenty of neat touches to keep you in, plus some loads of secret screens to discover.

GRAPHICS / SOUND
Robocop 2 graphics are good, offering nicely done backgrounds and quite sizeable sprites, while the city landscapes and factory/safe-houses’ interiors are beautifully detailed and colored! The ability testing levels are a nice addition and are played from a different perspective. The sound of the game is cool too, using the original tunes taken from the arcade version (and the movie) along with a few decent sound FX such as gunfire and explosions that complete its "battling" atmosphere.
 
Screenshots
  • Robocop II
  • Robocop II
  • Robocop II
  • Robocop II
  • Robocop II
  • Robocop II
 
Sound samples
Intro music:  In-game sound:
 
Comparable platforms
Amstrad CPC Plus
Commodore C64
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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